![]() There's a hint system if you get truly stuck but I'm not sure how much people are likely to use it. I'm wondering if they were intended as rest stops almost - opportunities to solve something while waiting for harder puzzles to swim into focus - but it did make those simpler levels feel inconsequential on occasion. ![]() Not all of the later levels are that difficult, though, and I breezed through some of them. Some of the later puzzles made for much glaring and brooding as I slurped a cup of tea and tried to work out how to manipulate the cubes, crystals and timey-wimey stuff to feed my tetromino habit. Getting into the second world they began to feel meatier and you'll start needing to chip away at problems, experimenting with different ways of thinking and sometimes even leaving the level completely so you can come back later with a fresh plan of attack. ![]() They start off pretty simple so I whooshed through most of the first zone without any level causing particular head-scratching. The obvious comparison, as I mentioned earlier, is Portal but Talos also invokes other puzzlers – the recording mechanic has a lot of P.B. Later you'll get access to more complex tools like recording devices and persistent platforms you can carry around using clones. There are crystals which let you redirect laser beams, pressure plates which switch off forcefields, fans and signal jammers. At your disposal you have a small toolkit. In each puzzle you need to pick up a floating tetromino piece, gated off in a hard-to-reach location and protected by an assortment of deadly sentry guns, patrolling jerks sensor orbs, forcefield gates, locked doors and so on. The tower is slightly different but we'll get to that later. Each zone contains a number of doors which take you through to mini hubs where you access the puzzles themselves. If it was the Crystal Maze they would probably be Mediterranean, Desert, Ecclesiastical and Big Hulking Tower. ![]() The game breaks neatly into two parts: there's the Portal-esque first person puzzle element where you figure out how to reach and collect tetromino puzzle pieces which are used to advance you through the world there's also a philosophical/existential aspect which gradually feeds you scraps of text from a corrupted archive and asks you to consider things like the nature of consciousness and what it means to be human. It's one of my favourite games from 2014. ![]() It tickled my brainbuds and got inside my head in that way which sees you drawing diagrams of levels while on the tube or puzzling them out as you lie in bed pretending sleep might turn up at any moment. Croteam's The Talos Principle has a combination of neatly designed puzzles and philosophical pondering. ![]()
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